Architecture

PG Phriday: Redefining Postgres High Availability

13 min read

What is High Availability to Postgres? I’ve staked my career on the answer to that question since I first presented an HA stack to Postgres Open in 2012, and I still don’t feel like there’s an acceptable answer. No matter how the HA techniques have advanced since then, there’s always been a nagging suspicion in my mind that something is missing.

PG Phriday: Ambling Architecture

7 min read

It’s about the time for year-end performance reviews. While I’m always afraid I’ll narrowly avoid being fired for gross incompetence, that’s not usually how it goes. But that meeting did remind me about a bit of restructuring I plan to impose for 2017 that should vastly improve database availability across our organization. Many of the techniques to accomplish that—while Postgres tools in our case—are not Postgres-specific concepts.

PG Phriday: Database Creation Workshop

7 min read

Postgres theory, feature discussion, and advocacy are fun. But even I’ll admit it’s nice to have some practical application every once in a while. This week, we’re going to build an actual database.

But what would be small enough for a proof of concept, yet somewhat interesting? Well, I’m a fan of Hearthstone. It’s a silly card game much like Magic: The Gathering, but has the distinct aura of “eSports!” Regardless, it’s a fun little time waster, and has a few hundred data points we can manipulate.